The work to develop an augmented reality app to enhance students participating in S112 continues.
Beppe has progressed with his design and development of the app in conjunction with STEM partners and has a working prototype that details how students can interact with and compare a number of different hominid skulls as well as taking measurements of specific features the module team identify.
OU Go has been developed for staff members to locate the various campus buildings and outdoor artwork on the go. The app is designed in the Pokemon Go theme which adds some fun whilst seeking a building location and updates the users location in real time to make it easy to find the desired destination.
Along with providing users with a selection of character (avatar) choices the app displays campus in 3D allowing the user to select the building they seek which is then clearly displayed by a rotating OU shield. By switching on outdoor artwork and parking the map will display icons that are interactive to touch and display details about the selected artwork or parking area. The parking capacity and space type data is currently being updated.
MK:Smart is a £16m initiative, partially funded by the Catalyst Fund of the Higher Education Funding Council for England’s (HEFCE) and led by The Open University, which brings together a higher education and industry partnership with the aim of helping to secure the future economic growth of Milton Keynes.
I developed a promotional AR application that could be used at events, fairs and meetings.
This app demonstrates the tracking of a real world object to then place augmentations on and around it. These augmentations are interactive allowing the user to tap to see context sensitive text or open a web page.
The app is conceptual and could be expanded to include audio, video and other MK:Smart related content.
Working with partners in WELs, Paul is designing and developing an augmented reality app that will allow students studying E117 to interact with a 3D model of a human to query the names, locations and functions of specific muscle groups on the human body. The app will also include a similar feature using a 3D model of the human digestive system.
There will also be the inclusion of a self test exercise to allow students to test themselves on the correct location and names of the muscles and parts of the digestive system.
Incorporated in the app will be the facility for students to query their physical activity data that will be collected by a tracking device supplied to the students as part of their module material.
This sample application was developed as a possible inclusion activity in the SK299 Human Biology app currently being developed. Primarily to allow students to see the circulatory system in interesting way.
The model was obtained initially to investigate it being used for life sized augmentation that the student could interact with via a VR headset.